Monsters that are part of an event will ignore dungeon floor tier restrictions, making event content accessible to any tier of dungeon
Monsters that are part of an event will now have a slightly better chance to seed on a floor in solo mode
November's event questline now branches after Chapter 1.1, allowing immediate access to the Titans (without needing to farm Stardrops). This was the original intention for the questline.
To address growing damage inflation concerns, a damage cap was added of 9,999,999 damage per hit. Let us know your thoughts on it in Discord!
A few players have shared with us that they just aren't in a real life position to be getting good playtime at night -- be it from a new addition to the family, a new or demanding job, and more. This was compounded by the green rarity of the dropped items.
We get it, and have decided to ensure all pumpkin pail monsters will show at any time of day. Additionally, the rarity of the items will become "Common".
To differentiate with Summoner spells, the "Summon Dead" spells have been renamed to "Nekrosis"
Origin Town building placements are now better preserved when moving your Origin Town to a new location
Gilgamesh balance adjustments:
Spiked Shield: this skill now has the highest penetration of the Spiked Shields, but consumes less Ward. Additionally, it now has a static 5% miss chance.
Spiked Shield II: this skill now has the higher penetration than before, consumes less Ward, and has a static 5% miss chance.
Spiked Shield III: this skill now has slightly more penetration than before and has a static 5% miss chance.
Guarding Strikes II, Guarding Strikes III: these skills now have more penetration and uses less mana.
The HP (and therefore Ward) of Gilgamesh was slightly increased
Summoner classline balance adjustments
Increased the turn speed of all summons in battle (this was actually included in v3.3)
Kingdoms can now receive orns from completing Kingdom quests. Additionally, completing Kingdom quests will contribute to a Kingdom's level
The Bloodshift status effect now blocks healing, no longer deals damage over time, and its temporary stat boosts are rolled in to the effect itself
Fixed an issue that may have caused the description of some Amities to have their shown values rounded up or down by 1%. This change does not effect the actual values in use during battle
Follower adjustments:
Anubis: Replaced Lacunus with Fire Sigil, Ice Sigil, Earth Sigil, Lightning Sigil
Crow: Added Peck
Dog: Added Heal
Wolf: Added Bite, Great Heal
Hellhound: Added Doublecut, Mute, Threaten
Zu: Added Peck
Reaper: Lowered attack, added Scythestrike and Horizontal Slash
Twilight Wisp: Slightly lowered the heal chance
Fjalar: Added Aerial Barrage
Fafnir: Added Pray II and Revive III
Scruug: Replaced skills with Miasma, Wail, Winter Wind
Ebon Scruug: Replaced skills with Wail, Despair, Hubris, Miasma II, Winter Wind III
Hey travelers - thanks a ton for trying out the new storyline!
To address your feedback, we have performed a server patch that will allow players that had previously started the old storyline, "The Aftermath", to continue it alongside the new storyline, "Rise of the Unfelled".
Please note that Dungeon and Gauntlet rewards will still only reflect your progress in "Rise of the Unfelled" if you have begun the new storyline.