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Cập nhật & Ghi chú phát hành

Server version 1.230
Ngày phát hành: Tháng 12. 3, 2025
Changes:
- 2025 H2 Balance & Mechanics Patch:
- Removed the flat miss chance of the Spiked Shield skills
- Adjusted the Spiked Shield's damage formula to have better penetration when used by Gilgamesh, and less when used with other classes
- Grand Summoner Hydrus Refactor
- Reduced the status protection bonus of "Steadfast" from 40% to 35%
- Gilgamesh: Replaced "Steadfast II" with "Steadfast III"
- Gilgamesh Hercules: Added "Steadfast II"
- Gilgamesh Hercules: increased Ward Power bonus
- Gilgamesh Hercules now starts battle with additional Ward
- The Greaves and Pauldrons skills no longer drain Ward, but instead reduce Attack or Defense in exchange for Collateral Damage
- The Frenzy status now consumes much less Ward but additional causes HP damage
- Reduced the amount of Ward required before Frenzy can be used
- To better upkeep Ward, reduced the Ward usage of all Spiked Shield skills
- Increased the Attack bonus of Frenzy
- Frenzy now increases Dexterity as well
- Gilgamesh Ursa: added "Collateral Damage VI"
- Gilgamesh Ursa: removed Ward Power bonus and increased two handed bonus
- Gilgamesh Ursa: reduced auto-counter and made the effect PvE only
- The Bestial Bond effect is now additive (Gerd, etc)
- To balance for the above, reduced some stat bonuses that Bestial Bonds may provide
- Removed most Bestial Bond given skills/spells
- Heretic Corvus: Replaced "Mystic Feather" with "Mana Feather" (dodge chance for mana spent)
- Manaseep will no longer fade when re-entering Dungeons with any Manaflask using class
- Omni-flask no longer requires multiple turns
- Deity: Reduced Dexterity and replaced "Steadfast II" with "Steadfast"
- Deity Ursa/Ara: Reduced the chances of gaining temporary buffs from their passives in battle
- Improved the effectiveness that Calls have on the Follower AI
- The "Follower/Summon AI" will now improve follower and summons' spell/skill choices when having attack or magic buffed/debuffed
- In-battle status effects that alter dexterity now have a much more noticeable effect
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